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981. GMT clock in the eve bootstrap program - in Player Features and Ideas Discussion [original thread]
Discussing how Americans or non-americans are stupid may get this thread closed and posts removed. Back on topic. I think Eve is UTC, not GMT, and only visible difference is daylight saving really (not atomic whatever). GMT has daylight saving (...
- by Ellaine TashMurkon - at 2007.07.23 12:32:00
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982. Griefing Makes CCP Love Money - in Player Features and Ideas Discussion [original thread]
Declaring war costs. Now it costs more. It costs even more over time. If You did some research before quitting game, You'd know this. If it costs, they won't do it forever. They will get bored and move to next target and You will be able to get ba...
- by Ellaine TashMurkon - at 2007.07.23 08:36:00
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983. Player owned Convoys - in Player Features and Ideas Discussion [original thread]
I like that one :)
- by Ellaine TashMurkon - at 2007.07.22 20:59:00
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984. Suggesting a little more mission variety than Kill or Courrier - in Player Features and Ideas Discussion [original thread]
"Eve is a pvp game" does not imply that everything else must be boring and stupid. Rats work that way, ratting is simple and primitive and its for 0.0 people who have fun anyway. Missions are being done by empire carebear population, newbies, lows...
- by Ellaine TashMurkon - at 2007.07.22 20:58:00
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985. War with isk trade spam on chat - in Player Features and Ideas Discussion [original thread]
Edited by: Ellaine TashMurkon on 22/07/2007 20:34:52 If You happen to be on popular open chat channels, You see this all the time - isk trade adverts by chat spam. Normal procedure repeated by dozens of chatters is; 1.block this character 2.cr...
- by Ellaine TashMurkon - at 2007.07.22 20:34:00
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986. Suggesting a little more mission variety than Kill or Courrier - in Player Features and Ideas Discussion [original thread]
Those are good ideas indeed :)
- by Ellaine TashMurkon - at 2007.07.22 19:52:00
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987. Astroids respawn and such - in Player Features and Ideas Discussion [original thread]
The world needs just th opposite - faster mining, slower regeneration, so there are many many empty belts everywhere and You spend more time searching/fighting for resources and less farming them :)
- by Ellaine TashMurkon - at 2007.07.22 02:04:00
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988. Disgusted - in Player Features and Ideas Discussion [original thread]
Pirates don't spend days running missions. missions are the most boring things You can do after mining and their profit potential is limited even in best locations. People are pirates for fun, kills and loot. People who control given lowsec area ...
- by Ellaine TashMurkon - at 2007.07.20 22:34:00
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989. Disgusted - in Player Features and Ideas Discussion [original thread]
In fact no, both sides (pirates and bounty hunters) would be quite happy with a good bounty hunting and vengance system. Ideas were proposed dozens of times and were IMHO good, unfortunately with little to no resonse on this one :(
- by Ellaine TashMurkon - at 2007.07.20 15:27:00
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990. Disgusted - in Player Features and Ideas Discussion [original thread]
Edited by: Ellaine TashMurkon on 20/07/2007 15:24:03 Edited by: Ellaine TashMurkon on 20/07/2007 15:22:30 I'm not a pirate, I just know its not that easy to find and kill people. People are not rats, they run or fight and they are sometime...
- by Ellaine TashMurkon - at 2007.07.20 15:22:00
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991. Disgusted - in Player Features and Ideas Discussion [original thread]
First, pirates are usually not lazy. They do lots of hard work and its really much harder to make profit by piracy then by farming missions or ratting or whatevering. Pirates are nice people who sacrifice their time and effort for the noble quest ...
- by Ellaine TashMurkon - at 2007.07.20 14:39:00
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992. Savings & Investment (v1.0) - in Player Features and Ideas Discussion [original thread]
In real world, You invest in real firms that make more income because they can put invested money in use. There is no God-given investment bank out of no where that can multiply Your money because it can. Same in Eve. You can seek people and corp...
- by Ellaine TashMurkon - at 2007.07.20 13:22:00
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993. Remove insurance - in Player Features and Ideas Discussion [original thread]
Well, lots of Ravens running missions may not be 10 people running missions 5 hours a day but 70 people running missions 5 hours a week, making more Ravens making less income per month per Raven. Hell, 5 hours a day + little more on weekends is mo...
- by Ellaine TashMurkon - at 2007.07.20 12:21:00
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994. New architecture for eve strategic warfare - in Test Server Feedback [original thread]
I was replying but lost that post, so I reserve this space for time when I'll have a moment to type it again ;)
- by Ellaine TashMurkon - at 2007.07.20 12:09:00
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995. EvE is boring like SIMs - in Player Features and Ideas Discussion [original thread]
You can buy character for isk. Its funny how people think that only flying mothership or faction fitted command ship is fun, and flying T1 fitted cruiser is not fun and how You should not undock untill You have 30 million skill points. In fact, Y...
- by Ellaine TashMurkon - at 2007.07.20 11:02:00
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996. Remove insurance - in Player Features and Ideas Discussion [original thread]
Edited by: Ellaine TashMurkon on 20/07/2007 10:40:02 From my experience, average Raven makes about 480 millions in rat bounties. Rough estimate. Thats whole 2 hours ratting each weekend with reasonable income of 20m per hour (first hour for he...
- by Ellaine TashMurkon - at 2007.07.20 10:40:00
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997. A Law System created by players - in Player Features and Ideas Discussion [original thread]
Go to 0.0 You will have player-driven everything, player laws in player societies with player economy, defended and destroyed by players. Empire is for lazy AFK hauling and laid back, safe gameplay for people who dont have much time and/or nerves...
- by Ellaine TashMurkon - at 2007.07.20 10:21:00
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998. New architecture for eve strategic warfare - in Test Server Feedback [original thread]
The main function of POS warfare is timezone balance it seems. Timezone balance works in theory like that; 1.Attacker chooses hours of first assault be doing it. 2.Defender chooses hours of second assault (after reinforced) by managing strontium r...
- by Ellaine TashMurkon - at 2007.07.20 10:14:00
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999. New economy engine - in Player Features and Ideas Discussion [original thread]
> 1. Do NPCs and NPC Corps. have unlimited cash, or they have to ear it? NPC corps have infinite amounts of cash and infinite amounts of market goods for sale. When players trade with NPC corps, prices vary accordingly, but in limited scope to...
- by Ellaine TashMurkon - at 2007.07.20 09:45:00
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1000. the unholy snag about stabz??!! - in Player Features and Ideas Discussion [original thread]
If not reday to loose ship, do not go to lowsec, simple :)
- by Ellaine TashMurkon - at 2007.07.20 08:52:00
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